Guides By Clash Royal 2016-03-12 23:41:56
THE TRAINING CAMP CARDS
Archers are quite slow in Clash Royale, they deal a decent amount of damage and are pretty beefy for a ranged unit with only 3 cost. A single can take them down but It’s not worth it If you can’t take down them and some other troops (or deal damage to the opponent tower) at the same time.
Most of the time, you don’t want to use the on Archers by themselves unless it’s extremely necessary.
, and (troops which deal splash damage) can take Archers down quickly and survive with some HP.
is one of the most popular in Clash Royale as it can 1 hit a lot of swarm troops such as , Spear , , and (from , , and ).
In most cases, you can get an when you use the on those swarms.
If you want to effectively counter the , the only way is to try to bait it out before deploying your main swarms. One of my favorite trick is to throw the towards the enemy tower, most of the time, my opponent will immediately use the , after that, I just simply plop down my cheap swarms (, ,…).
The is one of the best in Clash Royale for sure. He is a flying tanker which deals splash damage and kills plenty of troops in just 1-2 attacks. He is extremely versatile on both offense and defense.
Definitely the is the best single card you may want to trade with the . If not, don’t simply drop your Spear or , you should wait until he is locked on a high HP troop/tower and then use them as he can kill them in just 1-2 hits.
and works pretty well against (but I think it’s not worth it to drop down a defensive building card in order to deal with only one .
The downside of is that he can’t deal much damage to the Tower. That’s why sometime you should just sacrifice some HP of your Tower to save .
Like the , in Clash Royale, can be effectively used to get positive trades Vs. swarms, ,… especially when you play him behind a building/tower or a high HP tanker.
If your opponent drops behind a Tower, it’s worth it to him and also deal damage to the Tower at the same time. That’s a great trade!
If your opponent plays after a tanker and pushing onto your side, drop a single troop which has decent damage ( for example) behind him to easily take him out.
If is attacking your Tower, he can deal a lot of damage. However, you should let your Tower deals with him If it is locked onto him as well.
The is pretty similar to the above but it deals a bit more damage in a smaller radius.
Obviously can 1-hit every troop the can.
You can also use it to 1-hit , low level Wizards, Musketeers. It can also be able to bring Wizards, Musketeers and Witches to the red HP bar.
The easiest way to bait out the is to drop your .
is a handsome tanker (as known as a massive meat shield). He targets only buildings.
Although he can deal a good amount of damage to the Towers, he is often used to soak damage and protect small ranged troops behind.
Sometimes I use him on defense to distract the enemy troops away from your Towers and defensive troops.
In order to counter the , you can simply use high damage swarms such as , … on top of . Use defensive building card such as , ,… If you have to buy more time. You can easily stop him from attacking your Tower and also deal a decent amount of damage to him with these .
When you face a push, I strongly recommend you use / on the supporting troops behind him and use other to deal with him. If they are not available, you should wait until they push to your side then drop your troops on the top of those supporting troops. Be careful when you drop swarm troops such as Spear or onto splash damaging troops such as Wizards, or .
is a pretty cheap card which has decent HP, nice damage and is a ground melee troop.
It’s pretty easy to counter the but he can deal a decent amount of damage to your Tower If he gets left unchecked.
You can effectively use air troops to deal with him without getting hit as he is melee troop and targets only ground units.
If you have to use a ranged troop to deal with him, make sure you place it far enough so he can’t attack your troop before taking a lot of damage.
Mini P.E.K.K.A is a glass melee troop which has pretty low HP but a lot of damage. “She” is a melee troop, which can targets only ground units.
You should use her when you have another high HP troop to tank damage otherwise she will die quickly.
To deal with Mini P.E.K.K.A, you can use cheap ground swarms such as , ,…
She is a ranged troop who can deal a lot of damage when protected or left alone.
You should protect your with a high HP troop/tower to soak damage for her.
If the opponent drops a , just simply use your since her can outrange it without getting a single hit.
To counter the in Clash Royale, you can either use a or Spell on her and the Tower. Otherwise, you can wait until she crosses over to your side and drop cheap right onto her (, , ,… are the great choices for this).
Here you go, one of the best in Clash Royale. Obviously he has brought a lot of more difficulty to new players than all other . However, you can easily counter him. He has a pretty nice HP, fast movement speed. He has a special ability which helps him run faster and gain 2x the damage on the targeted unit.
On defense, once he is dropped, you need to react quickly because of his incredible movement speed. The key to deal with him is to use cheap ground swarms such as , Spear , ,… And these troops can deal a decent amount of damage to him and buy more time so your Towers can hit him longer. You should also drop your troops in the middle of your arena in order to lure him there, he will take a lot of damage while running and also getting attacked by both Towers. Never use a single troop to stop him since he can 1-hit most of them.
is mostly used on defense. is extremely useful at dealing with big threats as they can quickly surround them and deal a lot of damage.
This card can be easily countered by , , , , ,… (all that deal splash damage), that’s why we rarely use them on offense.
Before using the , make sure your opponent doesn’t have the Arrow or any other splash damaging spell card on his hand otherwise it will be a big waste.
The summons a certain amount of , she deals a relatively low amount of splash damage. Also, her HP is pretty low, that’s why she can be killed by and some other spell .
My favorite way to counter the is to use to deal damage to both her and the Tower. She will be killed by the regardless. Also, you can use and leave her with a small amount of HP. Otherwise, you can simply drop a card ( for example) right onto her when she crosses over your arena.
As I said above, If you has a , never place her next to your Tower in order to prevent the opponent from damaging both of her and your Tower.